People talk about game localization a lot, but rarely explain it in depth. Most articles just define it, list some services, ...
Tamagotchis are items where the popularity can feel a bit cyclical. While they tend to maintain a constant presence in Japan, they aren’t always assured a release in other regions. That’s been ...
There are more reasons now than ever to expand your business into new markets. General economic volatility has made clear the importance of diversifying your revenue streams, and growing internet ...
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the ...
When the majority of video games companies around the world closed their office doors in early 2020 due to COVID-19, not many could have foreseen that the trend towards remote working would become ...
Neil Broadley, a localization director at Square Enix, has been sharing his viewpoints on the localization process for Japanese games being translated into English. Recently, a lot of gamers have been ...
BOSTON and LONDON and RIGA, Latvia, Dec. 14, 2021 /PRNewswire/ -- Lokalise, the leading continuous localization platform, today announced it has raised $50 million in Series B funding led by CRV. They ...
Solutions today announced the publication of The Artwork Localization Playbook, an operational brief analyzing how artwork localization and delivery workflows affect timelines, costs, and execution ...
Expanding into new markets sounds like an interesting challenge and an exciting prospect, but actually doing that requires quite a bit of forethought.
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